15 years experience as a 3D modeller/texture artist, both from the gaming and vfx industry. Previously worked at EA Dice and Goodbye Kansas. Currently working as a freelancer.
Clients: Buendea, Infinite Dimensions Games, Hazelight Studios, TTK Games.
Wild Games was a mobile games company and I worked as an artist in the team. I mostly got to do 3D art, both character art and environment art modelling and texturing. I also helped out with various 2D tasks such as concepts, marketing art, UI art and FX sprites.
I worked as a senior 3D modeller on both characters and environments for various commercials, game cinematics, tv-series and movies. My main focus was as a modeller but I also got to do a bit of lookdev and set dressing in some projects. The highlight was to get to work on various characters for the Cyberpunk 2077 E3 Cinematic trailer that was later presented by Keanu Reeves himself on the E3 stage.
In 2017 I was promoted to a Senior 3D artist, I continued with environment art related modelling and texturing, game optimization, prop destruction and outsourcing tasks for Star Wars Battlefront 2, Battlefield 1 (one expansion pack only) and Battlefield V.
Worked as a contractor from February to December 2012, creating 3D assets for Battlefield 3: Armored Kill and Battlefield 4. I was then hired fulltime after that and have continued working with 3D art for various projects since then. During this time I also jumped in as a level artist for Battlefield: Hardline and a lead 3D artist for three Star Wars: Battlefront DLCs.
Was hired as a 3D artist contractor for around nine months helping out with Battlefield 3 at the time. I got to modell and texture various environment art related props, create destructible assets and help optimize the game.
Worked as a 3D artist on various commercials, mostly environment art related but got to do a bit of character art as well.
Worked as a 3D artist on a proof of concept short. I got to modell and texture both characters and environments. Direktörn & Fabrikörn turned into Salmonfox later on.
I was responsible for handpainting the singleplayer environment for the 2D version of Magicka, back when it was just a school project at the university we attended. It ended up winning Game of the Year at Swedish Game Awards 2008.
I helped out with various 2D pixel art for the games Tibia and TibiaME as a freelancer. Worked remotely from Sweden.