Cargo ship exit gate and wall surface - texture polish
Gameplay prop - Gate lock - modelling and textures
Various modular building facades - modelling and textures
Various modular building facades - modelling and textures
Various modular building facades - modelling and textures
Various modular building facades and backdrop city wall - modelling and textures
Car Tower modular building - modelling and textures
Car Tower modular building - modelling and textures (excluding walkway bridge up until elevator entrance)
Car Tower Elevator - modelling and textures (exterior, interior, shaft)
Car Tower modular building - modelling and textures (elevator, elevator shaft, parking platform, pillars, railings, walkways etc.)
Car Tower destruction example - modelled and textured destroyed versions of concrete pillar and metal railings.
Various modular building facades - modelling and textures
Various modular building facades - modelling and textures
Various modular building facades - modelling and textures
Various modular building facades - modelling and textures
Various modular building facades - modelling and textures
SRI Building - modelling and textures (tower and ceiling structure)
SRI building platform hatch - modelling and textures (excluding small circular center)
Large Backdrop City Wall - modelling and textures
Building facades, signs and roof prop sample prefab - modelling and textures
Building facades, signs and roof prop sample prefab - modelling and textures
All modular building facades lined up - modelling and textures
Car Tower modular prefab - modelling and textures (concrete circular base, elevator, elevator shaft, parking platform, concrete pillar, railings and walkway. Destruction was also created for pillar and railings)
Split Fiction - Neon Revenge
I freelanced at Hazelight last year were I got to help out finalizing a lot of various assets for the maps Neon Revenge and Final Dawn. Tasks included modeling and texturing, some optimizations and a destruction pass on a few objects. Most of the work was for all kinds of different modular sets but I also got to do gameplay related props and backdrops.
I'm very grateful towards Hazelight for letting me be a small part of this project! It was a ton of fun and one of the most creative studios I've experienced so far!
Big thanks to Jessica Helgesson for taking all the screenshots! ❤️