Compsognathus
Captured with Ansel in Unreal Engine

Captured with Ansel in Unreal Engine

Rendered using the sequencer in Unreal Engine

Rendered with Blender Cycles

Rendered with Blender Cycles

Rendered with Blender Cycles

Rendered with Blender Cycles

Screenshot from Zbrush

Screenshot from Zbrush

Compsognathus

My mission to finish old projects continues. I want more creatures in my portfolio so I decided to dust off this old dinosaur I started back in 2013. I pretty much had to start all over since it was so long ago but that just gives me a reason to sit in Zbrush so I'm not complaining. This time around I went with Blender for modelling (retopo and UVs) and rendering since that is what I use at work nowadays.
I did a little jungle scene in Unreal with Megascan assets because I felt he needed a home. Texturing done with Substance Painter.
Big thanks to Jessica Helgesson for all the feedback. :)

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