Rendered using the sequencer in Unreal Engine
Rendered with Blender Cycles
Rendered with Blender Cycles
My mission to finish old projects continues. I want more creatures in my portfolio so I decided to dust off this old dinosaur I started back in 2013. I pretty much had to start all over since it was so long ago but that just gives me a reason to sit in Zbrush so I'm not complaining. This time around I went with Blender for modelling (retopo and UVs) and rendering since that is what I use at work nowadays.
I did a little jungle scene in Unreal with Megascan assets because I felt he needed a home. Texturing done with Substance Painter.
Big thanks to Jessica Helgesson for all the feedback. :)