Desert modelling/layout for Conan Unconquered cinematic trailer

Conan Unconquered - Cinematic Announcement Trailer

My favourite shot! I modelled the desert, oasis and did the vegetation/rock layout/scattering. All in Houdini.

My favourite shot! I modelled the desert, oasis and did the vegetation/rock layout/scattering. All in Houdini.

Another shot showing more of the larger background desert I modelled together with the rock scattering.

Another shot showing more of the larger background desert I modelled together with the rock scattering.

Tons of vegetation was needed around the fort.

Tons of vegetation was needed around the fort.

A close up of the vegetation layout near the fort. Fort ruin was modelled/lookdeved by Lukas McBride.

A close up of the vegetation layout near the fort. Fort ruin was modelled/lookdeved by Lukas McBride.

Another shot showing more of the larger background desert I modelled together with the rock scattering.

Another shot showing more of the larger background desert I modelled together with the rock scattering.

VFX Breakdown from the studio, where you can see some of the layout work I did more clearly. You also briefly get to see the background mountains I modelled that were later used as base for DMPs.

Desert modelling/layout for Conan Unconquered cinematic trailer

Goodbye Kansas Studios created the cinematic trailer for the new upcoming game, Conan Unconquered.
I modelled the desert, handled the environment layout and did the scattering of vegetation/rocks. It was a really fun and challenging project, learning a lot of new workflows and software while also helping create a really epic environment!
Big thanks to Henrik Eklundh, Johan Gabrielsson and Alexis Andersson for all the help during the project! It was a huge team effort of course, so make sure to read the credits for more details.
Goodbye Kansas Studios - Conan Unconquered full credits:
http://goodbyekansasstudios.com/work/conan-unconquered/
Client: Funcom

More artwork