Battlefield 1: They Shall Not Pass
Modelled/textured a modular rail system incl. chains, hook and pulley.

Modelled/textured a modular rail system incl. chains, hook and pulley.

Modelled/textured a modular rail system incl. chains, hook and pulley.

Modelled/textured a modular rail system incl. chains, hook and pulley.

Modelled/textured a modular rail system incl. chains, hook and pulley.

Modelled/textured a modular rail system incl. chains, hook and pulley.

Modelled/textured a modular rail system incl. chains, hook and pulley.

Modelled/textured a modular rail system incl. chains, hook and pulley.

Modelled/textured this electrical cabinet.

Modelled/textured this electrical cabinet.

Modelled/textured the little Fort de Vaux sign.

Modelled/textured the little Fort de Vaux sign.

Was tasked with modelling a new entrance asset based on existing modules for the map Verdun Heights.

Was tasked with modelling a new entrance asset based on existing modules for the map Verdun Heights.

The same entrance asset as seen from the inside.

The same entrance asset as seen from the inside.

Modelled/textured a little weather vane.

Modelled/textured a little weather vane.

Battlefield 1: They Shall Not Pass

I worked briefly on the Battlefield 1 expansion pack They Shall Not Pass before moving on to Battlefront 2. I just helped out with polish tasks for this one. It was a fun break from the usual larger tasks and also fun to get to work with some old Battlefield colleagues again.

More artwork