Battlefield 4 (released 2013) is one of the largest projects I've been a part of so far, except for Battlefront 1 and 2. Having worked on Battlefield 3 and the BF3 Armored Kill expansion pack just before it was fun to start on an entire new game and getting the opportunity to work on much bigger assets this time around. I also got the chance to play around with photogrammetry for the first time.
My main responsibilites was to help build various 3D assets (often large set pieces) for the maps Siege of Shanghai and Flood Zone but I got to work on Lancang Dam, Operation Locker and Rogue Transmission as well. Working with outsourcing was also a part of the daily routine, preparing briefs etc.
Later on I moved on to the BF4 Naval Strike expansion pack were I was responsible for the level design and art of the aircraft carrier interior for the new game mode Carrier Assault, together with a team of artists.
As always, it was a huge team effort and even though it could be very stressful at times I have a lot of fond memories from this project.