Almost exactly ten years ago I started working on Battlefield 3, the first game I got to work on when I started at Dice back in 2011. My main responsibilites at first was optimizing and creating destruction on existing assets. Later on I got to model and texture more new content for the game, both big and small assets. The next year, 2012, I started working on the expansion pack Armored Kill in a smaller team.
It was a huge team effort as always and I learned so much during these projects from a lot of talented people. Good times!