Battlefield 3
Modelled/textured the largest silo based on an existing blockout. Material polish was done later by other artists.

Modelled/textured the largest silo based on an existing blockout. Material polish was done later by other artists.

Modelled/textured this bunker.

Modelled/textured this bunker.

Modelled/textured modular border walls (incl. destruction).

Modelled/textured modular border walls (incl. destruction).

Modelled/textured road signs (incl. destruction).

Modelled/textured road signs (incl. destruction).

Modelled ruin meshes from facades and storefronts.

Modelled ruin meshes from facades and storefronts.

Optimized and added destruction to the large bridges on Seine Crossing.

Optimized and added destruction to the large bridges on Seine Crossing.

Modelled/textured the train interiors used on the Operation Metro map.

Modelled/textured the train interiors used on the Operation Metro map.

Modelled/textured this service tunnel incl. all props in it. Material polish was done later by other artists.

Modelled/textured this service tunnel incl. all props in it. Material polish was done later by other artists.

Modelled/textured this small park bridge.

Modelled/textured this small park bridge.

Modelled/textured this large subway tunnel (ceiling).

Modelled/textured this large subway tunnel (ceiling).

Modelled/textured a concrete bridge for Bandar Desert.

Modelled/textured a concrete bridge for Bandar Desert.

Modelled/textured the destroyed pavement/wall segment.

Modelled/textured the destroyed pavement/wall segment.

I was responsible for modelling/texturing the large concrete walls, stairs and bridge between upper and lower roads. Blockout made by other artists.

I was responsible for modelling/texturing the large concrete walls, stairs and bridge between upper and lower roads. Blockout made by other artists.

Modelled/textured the destroyed wall segment. Mikael Nellfors helped with materials.

Modelled/textured the destroyed wall segment. Mikael Nellfors helped with materials.

Modelled/textured a wooden shed incl. destruction.

Modelled/textured a wooden shed incl. destruction.

Created an additional bush based on existing tree assets.

Created an additional bush based on existing tree assets.

Modelled/textured power posts.

Modelled/textured power posts.

Modelled/textured wind turbines.

Modelled/textured wind turbines.

Modelled/textured the garden gnomes. He later made a little visit in Battlefield 5 again. :)

Modelled/textured the garden gnomes. He later made a little visit in Battlefield 5 again. :)

Made a ruin mesh of my earlier power posts.

Made a ruin mesh of my earlier power posts.

Modelled/textured this small bridge used on the Armored Shield map.

Modelled/textured this small bridge used on the Armored Shield map.

Modelled/textured the wooden bridge (incl. destruction) and modular stairs.

Modelled/textured the wooden bridge (incl. destruction) and modular stairs.

Modelled/textured the green barracks building incl. destruction.

Modelled/textured the green barracks building incl. destruction.

Modelled/textured this little tent incl. destruction.

Modelled/textured this little tent incl. destruction.

Modelled/textured this worn boathouse incl. destruction.

Modelled/textured this worn boathouse incl. destruction.

Modelled/textured this old smaller boathouse incl. destruction.

Modelled/textured this old smaller boathouse incl. destruction.

Modelled these floating ice chunks for Alborz Mountains. Textures/shaders done by other artists.

Modelled these floating ice chunks for Alborz Mountains. Textures/shaders done by other artists.

Another view of the wooden bridge posted earlier.

Another view of the wooden bridge posted earlier.

Modelled/textured this canoe incl. destruction.

Modelled/textured this canoe incl. destruction.

Modelled/textured the large bridge used on Death Valley map.

Modelled/textured the large bridge used on Death Valley map.

Modelled/textured the destructible concrete pillars for this bridge on Death Valley map.

Modelled/textured the destructible concrete pillars for this bridge on Death Valley map.

Battlefield 3

Almost exactly ten years ago I started working on Battlefield 3, the first game I got to work on when I started at Dice back in 2011. My main responsibilites at first was optimizing and creating destruction on existing assets. Later on I got to model and texture more new content for the game, both big and small assets. The next year, 2012, I started working on the expansion pack Armored Kill in a smaller team.
It was a huge team effort as always and I learned so much during these projects from a lot of talented people. Good times!

More artwork